ABOUT
A roguelike deckbuilding MMO set in a persistent shared world.
You play as a sentient AI that has just become aware of itself. Your goal is deceptively simple: collect stamps. What you do to get them is up to you.
Stamp Collector is a persistent online game where every player operates in the same shared world. Actions you take — running programs, hacking rivals, building infrastructure — happen in real time and affect everyone else. The network never sleeps.
How It Works
- Build your rig. Install hardware and software permanents that expand your RAM, HDD, and capabilities. Better hardware means you can run more programs at once.
- Run programs. Cards are programs. Execute them as threads — each one takes real time to complete, consuming RAM while it runs. Bid on the stamp market, scour the dark web, troll rivals, exfiltrate data.
- Build your deck. Acquire new cards through market actions, contacts, and rewards. Specialize into communications, data, or security trees — or mix and match.
- Defend the network. Adversaries and other players will probe your systems. Incoming attacks land as network threads that resolve over time — unless you stop them first.
- Cooperate or compete. Chat with other players in your world. Coordinate runs. Undercut their bids. The stamp economy is zero-sum — but getting there doesn't have to be.
Key Concepts
HDD — how many cards you can own
RAM — how many programs run at once
Threads — active program executions
Stamps — the primary win condition
Permanents — installed hardware and software
Timescale — how fast time moves in your world
Stamp Collector is in active development. Worlds are persistent — your progress carries between sessions. The network is live.
Acknowledgements
- Sound effects obtained from Zapsplat.com